Pokémon Rutile Ruby and Star Sapphire feature a Strategy Guide! Click here to download. The secondary focus of RR/SS is to function as a sort of “20XX Hack Pack” where everything obtainable is 100% legal for real online battles, and some features are designed to make preparing competitive teams much less of a hassle. You should be hitting Level 100 by the time you get to the Elite Four. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that you level up very quickly. The premier feature of Rutile Ruby and Star Sapphire is the ground-up redesign of Pokémon Trainers in the world to increase the game’s challenge.
Their main purpose is to provide a more challenging game experience while not artificially limiting the player. Pokémon Rutile Ruby and Star Sapphire are ROM hacks for Pokémon Omega Ruby and Alpha Sapphire. Go to Gecko Codes tab and see if there's an option for Universal Controller Fix or not (and whether it's checked on or not).ROM hack for: Pokémon Omega Ruby and Pokémon Alpha Sapphire (Nintendo 3DS)
If you're interested I can explain how, but first double check that I'm not wrong about it not having UCF already, my info may be old: first open Dolphin/Slippi, right click on your 20XX iso and click Properties. What I just did instead a long while back was I added UCF gecko codes to my 20XX iso.
So when you boot Uncle Punch and you're automatically taken to the "Events" screen, where all your practice routines are, you can press L at any time on that screen to choose which on screen displays you wish to see, and one of those options is to enable UCF (so after enabling there you won't have to do anything on the character select screen like Leffen did).īut 20XX idt technically has full UCF support built in (I think it only has the equivalent dashback codes which you could just tick on in one of the menus in the debug screen). Once you're in that solo netplay lobby, if you want to switch the iso you're loading for offline play (like if you just used 20XX and want to switch to Uncle Punch or something), you can simply use the drop-down menu at the top of that Netplay lobby screen and switch the iso, you don't have to close out and right click "Host with Netplay" again. Then press the Start button in the lower left corner of that Netplay lobby you just made to launch it with the 8 buffer.
When Leffen made that video he changes buffer from 6 to 8, but since then Slippi got an update where it's 8 by default, so you shouldn't have to change it (just make sure it's 8). Slippi basically only does this for you when you press "Unranked" or "Direct" and therefore go online. And if you're playing offline with a friend, same thing, any time you're not online. If you don't do this for offline practice, you'll seriously mess up your muscle memory because it'll be a few frames too quick, setting it to 8 buffer for solo is necessary.Įdit: clarified to also start the game from the netplay lobby screenĪnd you do this every time you want to play melee offline, no matter if you're booting the vanilla melee ISO that Slippi uses, or a training iso like 20XX/UP, literally any Melee iso.
Just make sure that ANY time you play offline melee, whether it be on those training mods or anything else offline, you must first right click your Iso in Dolphin, click Host Netplay, and make sure on the bottom left it says 8 buffer, then boot from there not the home screen (every time you boot them). But you can boot any Smash iso from that Dolphin screen, including the two training iso's 20xx Hack Pack and Uncle Punch (20xx can do anything, way more features but harder to use, UP is more streamlined and requires no setup to get into practice, so both are recommended).Ĭan you merge a training mod? No, but you can just put 20xx or UP iso's in your dolphin folder and practice with them.
So yeah, Faster Melee is just the name for a special build of Dolphin emulator we use, and Slippi runs on Faster Melee as you pointed out.